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- on mouseDown
- puppetSound("ExitB")
- set Lob to the number of cast "exit.yellow"
- set HiB to the number of cast "exit.red"
- puppetSprite(14, 1)
- set the castNum of sprite 14 to Lob
- updateStage()
- startTimer()
- repeat while the timer < 15
- nothing()
- end repeat
- set the castNum of sprite 14 to HiB
- updateStage()
- startTimer()
- repeat while the timer < 15
- nothing()
- end repeat
- set the castNum of sprite 14 to Lob
- updateStage()
- startTimer()
- repeat while (the timer < 15) and soundBusy(1)
- nothing()
- end repeat
- set the castNum of sprite 14 to HiB
- updateStage()
- puppetSprite(14, 0)
- blackFrame()
- sound stop 2
- play done
- end
-